Group: User Level: Frischling
Posts: 5 Joined: 7/8/2026 IP-Address: saved

| Alright, so our situation is a bit unusual and I figured this forum was the right place. We shipped a small demo six months ago, got solid feedback on gameplay, and now investors want a vertical slice with production-level visuals inside ten weeks. Our internal team built the prototype but nobody here has shipped a commercial game before. We need serious external art help across 3D characters and environments. Where do studios at this stage actually find production-level external art teams that can move this fast?
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