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Forum Übersicht » esports-elite.net » DayZ » DayZ - Patch 1.7.7 bringt neue Waffen & gefährlichere Zombies
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DayZ - Patch 1.7.7 bringt neue Waffen & gefährlichere Zombies
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Changes:
* [Prerequisites] New mission file downloaded from (http://www.silentspy...sion-generator/)
* [Prerequisites] Battleye filters must be updated manually by server admins.

* [NEW] - Removed annoying "re-arm" option from actions menu
* [NEW] - Added Clear ground to crash sites
* [NEW] - Models and textures for mutton.
* [NEW] - Seperate meat for goats, same blood regen as mutton.
* [NEW] - Can now combine magazines.
* [NEW] - Added new loot & table for church.
* [NEW] - Added new food and drink items (only found in supermarkets).
* [NEW] - Added model for a dropped map and watch.
* [NEW] - Weapon MakarovSD (Military, Military Special).
* [NEW] - Weapon RPK_74 (Mi8 Helicrash).
* [NEW] - Vehicle Damage in Percent (With a Toolbox).
* [NEW] - 5L Fuel can takes 1 inv slot.
* [NEW] - Bigger Compass (You can see the number of degrees).
* [NEW] - Added auth retry system to make sure clients are authed before they spawn (should stop seagull issue).
* [NEW] - Added force end mission for players joining with wrong version/failed auth. (Will replace timout later).
* [NEW] - Mi8 Crash site model.

* [FIXED] - Vehicle Repair should now always work correctly.
* [FIXED] - M107 & AS50 Lock on system removed.
* [FIXED] - Humanity skin change can now change during gameplay in all directions. (No longer have to die/logout to change from hero to normal to bandit and vice versa)
* [FIXED] - StudyBody should now work
* [FIXED] - Crashsite loot should now spawn correct for all types of Crash model.
* [FIXED] - Hero Skin teleport issue.
* [FIXED] - BAF Bags so they dont set on fire. :-) (no moaning it was a bug)
* [FIXED] - Updated timeout timer from 40 secs to 60 secs, Should allow lower end system to keep up. (Something went wrong, please disconnect and try again!)

* [UPDATED] - Reset action alert of zeds, Zeds hearing from actions is now reset back to 1.7.5.1 - M107_DZ Zed pull range 450 meters (Max sight/hearing from movement forced to 80 meters)
* [UPDATED] - Updated rabbit to drop 2 raw food items. Lowered hp gain to Raw - 200 each / Cooked - 800 each.
* [UPDATED] - Moved anti teleport system to mission. Server admins can choose to enable/disable. (See prerequisites)
* [UPDATED] - M107 lowered chance in loot tables.
* [UPDATED] - AS50 lowered chance in loot tables.
* [UPDTAED] - ALL loot table weights have been updated/rebalanced.
* [UPDATED] - Updated Czech, German, Spanish, French and Russian stringtable.
* [UPDATED] - CrashSite Loot should now represent each type of model more. (("MilitaryWEST","HeliCrashWEST") Two new crash site loot tables)
* [UPDATED] - Zed spawn timer to 5 mins from 2 mins this should allow an area to be cleared of zeds before more spawn.
* [UPDATED] - Readded Save option to tent and vehilces this is a fail save option. (Due to a small amount of servers reporting issues with tents saving. With no info for us to recreate we readded this option to save tents/vehilces)
* [UPDATED] - Zed generate system. Should stop zeds spawning in veiw of players then being deleted
* [UPDATED] - Zeds overall dmg has been updated per hit/per zed (Max possible dmg = body 600, Legs 100, Hands 50, Head 1200)
* [UPDATED] - Bleed from zed attacks will now only happen if the initial dmg is above 0.7 or the zed gives a head shot. (should reduce the amount of bandages needed)
* [UPDATED] - Zeds knocking players unconscious now has a 50/50 chance if dmg multipier is aboue > 0.8
* [UPDATED] - When unconscious all dmg is lowed to 50 blood for each hit zeds do no matter the part they hit. (Should allow some surviabilty)
* [UPDATED] - Zeds sight and sound chance has been readded so there is a chance they can ignore you.
* [UPDATED] - Sight and sound rebalanced to make them a little more even from movement.
* [UPDATED] - Call extension calls for vehilce dmg
* [UPDATED] - Zeds will no longer spawn for air vehilces.
* [UPDATED] - Hunters loot table adjested with more weapons.

* [REMOVED] - Wild spawning zeds. (Zeds spawning in forest areas will be added next patch)
* [REMOVED] - Zeds can now push players to the ground when attacked from behind.



28.05.2013 10:03:04   
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Forum Übersicht » esports-elite.net » DayZ » DayZ - Patch 1.7.7 bringt neue Waffen & gefährlichere Zombies

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